![]() ![]() The Swarm: As mentioned, an individual baazrag isn't too dangerous, and would rather flee than engage in combat, but if pressed, the rest of the pack will turn up to help deal with the threat.Sex Shifter: Their 4E entry explains that all baazrags are born female, but if one grows into a larger potential breeder, several members of the pack will turn male to produce eggs.Psychic Powers: The baazrag breeders statted in 4th Edition have the psionic power to lure prey closer to them, and also psychic sensitivity in general - if one takes psychic damage from an enemy, it immediately charges at the offending creature.Their AD&D rules explain that this same toxicity also applies to the sack of fluid beneath their armored shell, so that it will sicken those who harvest it from a slaughtered baazrag. Poisonous Person: In 4th Edition, their gnawing deals poisonous Damage Over Time, while in 2nd Edition, a baazrag's saliva contains a toxin that slows natural healing to 20% of its normal rate.Personal Space Invader: Their 4E rules let basic baazrags latch onto victims they hit with their bite attack, getting dragged along by their opponent as the beast gnaws on them in subsequent rounds.Attack Animal: Downplayed baazrags can be domesticated as guard beasts, but they're more commonly used to get rid of household pests, or in teams to pull wagons.Small, armored, desert-dwelling reptiles that are timid when encountered singly, but dangerous in packs. For creatures found only in specific settings, see Dungeons & Dragons: Setting-Specific Creatures.Ĭhallenge Rating: 1 (gnawer), 3 (swarm), 5 (breeder) (4E) For the various undead creatures, see Dungeons & Dragons Undead. For demons and devils, see Dungeons & Dragons Fiends. Finally, the "Always Neutral" alignment listed in previous editions for nonsapient creatures has been equated with the "Unaligned" alignment of recent editions.įor the game's iconic dragons, see Dungeons & Dragons Dragons. Also, if there are two alignments listed, and one is for 4th Edition, assume that the other alignment holds true for all other game editions. A creature's listed Alignment is typical for the race as a whole, not an absolute for every individual in it - even supposed embodiments of Good and Evil can change their alignment.Not all Playable creatures are created equal, especially in 3rd Edition, in which Monster Adventurers can have significant Level Adjustments for the sake of party balance. ![]() Also remember that 3rd and 5th Edition use a 1-20 scale for "standard" Challenge Ratings, while 4th Edition uses 1-30. A creature's listed Challenge Rating may be for "baseline" examples of the monster, rather than listing every advanced variant presented in Monster Manuals.This is not to say that setting is the only place that creature can be found - D&D has a long history of repackaging creatures from sub-settings for general use, and ultimately the DM decides what appears in a game. A creature's Origin denotes the specific campaign setting it debuted in, if any.
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